Florian Müllner [Tue, 26 Feb 2019 00:57:01 +0000 (01:57 +0100)]
test-theme: Change presumed CWD
The executable is assumed to be run from $top_srcdir/src, which is
essentially an autotools left-over (it's where the program ended
up with srcdir == builddir).
Now with meson, its actual srcdir makes more senses.
Florian Müllner [Fri, 15 Feb 2019 16:04:10 +0000 (17:04 +0100)]
gtk-embed: Hide window actors from pick
Since we started to support tray icons on wayland, the icon we show
is not the actual XEmbed window. Instead, we let mutter create a
MetaWindow for it, then use its window actor as source for a clone
we (or nowadays: extensions) can add, remove and destroy freely.
To not let the real icon get in the way, we set an empty input shape
and make its window actor fully transparent. This works OK on X11,
but on wayland all events still go through Clutter, so any reactive
surface actor inside the window actor will block events for any actors
underneath (and status icons go into the top-windows group, so almost
all actors are affected).
Luckily we can pile another hack onto the pile of status icon hacks ...
Benjamin Berg [Sat, 2 Mar 2019 15:49:55 +0000 (16:49 +0100)]
shellDBus: Add UngrabAccelerators
While it is possible to register accelerators in-bulk, there is no
proper way to unregister them again. This adds the corresponding call
for UngrabAccelerator to allow ungrabbing multiple accelerators at the
same time.
The idea is that g-s-d can use this in the future to simplify the
keybinding reload logic.
Florian Müllner [Sat, 2 Mar 2019 19:53:33 +0000 (20:53 +0100)]
messageTray: Add source policy setter
Commit 8f15193b4 changed the `policy` property from a regular JS property to
a getter. This was necessary to avoid calling an overridden _createPolicy()
method before a subclass is properly initialized, but it broke the second
way of using notification sources:
Don't create a Source subclass, but use the base class directly and change
its `policy` property.
There's no good reason why we should no longer allow this, so add a setter.
Florian Müllner [Sat, 2 Mar 2019 20:15:03 +0000 (21:15 +0100)]
windowAttentionHandler: Don't destroy on open
The activateWindow() call is expected to focus the window, which
already destroys the source. If we then destroy it again explicitly,
we get another "invalid access" warning.
Florian Müllner [Sat, 2 Mar 2019 19:46:28 +0000 (20:46 +0100)]
network: Don't destroy wireless dialog twice
The dialog doesn't change the `destroyOnClose` property from its default,
so it is already destroyed automatically on close. So if we also destroy
it explicitly, we end up (rightfully) with one of gjs' infamous "invalid
access" warnings.
verdre [Sat, 24 Nov 2018 23:45:19 +0000 (00:45 +0100)]
search: Hide the separator line of the last result
If a result is displayed at the end of the search results, there should
obviously not be a line separating it from the next result underneath
it. To fix this, always hide the separator for the last result visible.
Florian Müllner [Tue, 27 Nov 2018 01:21:37 +0000 (02:21 +0100)]
st: Only consider visible children for :first/:last-child
While mapping the :first/:last-child pseudo classes directly to the
ClutterActor:first-child/:last-child properties allows for an easy
implementation, it is unexpected that rules can appear to not have
an effect because the selected child is hidden. GTK's behavior of
applying the classes to visible children makes much more sense, so
change our implementation to do the same.
shell-screenshot: Apply monitor scale to cursor surface
When we grab a screenshot of a framebuffer scaled shell, we shoudl apply the
device scale to the image surface, while the monitor scaling should be applied
to the cursor surface, so that it's painted at proper coordinates and in proper
size in the generated image.
This is not needed for XWayland clients as they are not scaled anyways, while
for wayland clients that are painted in multiple monitors, this might cause
a lower quality cursor in the lower dpi monitor, because the cursor sprite is
generated for the monitor scale, and not for the surface scale.
shell-screenshot: Use mutter paint signals to optionally draw cursor
Under wayland, if the cursor should be included when doing a fullscreen
screenshot, we can rely on mutter "paint" signal to have it composited for free.
Otherwise if it's not requested, we can use the "actors-painted" signal to get a
stage texture before the mouse overlay has been added.
Instead, under X11 or when only a window screenshot is requested, we still
need to draw it manually.
shell-recorder: Use clutter-computed sizes and scaling for the capture
Get from clutter the capture sizes and scale and don't mind
about doing any rounding here, as it might be different
from the one done at clutter level (causing mismatch and
not-working videos). Delegate this to clutter, and forget
about the internal details.
These values are then used to composte the image and set the video caps.
st-texture-cache: Cancel sliced image loading on target actor destroy
It might happen that the target clutter actor that we return on call
of st_texture_cache_load_sliced_image might be destroyed while the
loading task is still running. To protect from this, let's connect
to "destroy" signal and when this happens we use a cancellable to
stop the task.
This allows to safely reuse the return value of this function to
cancel the execution and avoiding that load_callback is called
even for a request that is not anymore under our control.
st-texture-cache: Load sliced contents with REQUEST_CONTENTENT_SIZE
When loading an actor for a sliced image actor, we can now use the
REQUEST_CONTENT_SIZE request-mode for the actor since we the content image
has now a predictable size and thus we can be sure that the size will be applied
taking care of the resource scale.
st-image-content: Wrap ClutterImage with explicit preferred size
Create StImageContent as a simple ClutterImage with preferred width/height
properties in order to be able to use explicit sizing when creating clutter
contents that will be applied to actors whose size depends on the content itself.
st-texture-cache: Separate 'scale' to 'paint_scale' and 'resource_scale'
Instead of just passing a scale when getting a cached icon, pass both a
'paint_scale', the scale of which the icon will be painted on the
stage, and a 'resource_scale', the scale of the resource used for
painting.
In effect, the texture size will use the scale 'paint_scale * resource_scale'
in a ceiled value while the size of the actor will use 'paint_scale' when
determining the size.
this would load a bigger texture, but the downscaling would keep the visual
quality.
st: Create shadow pipeline taking resource scale in account
The shadow pipeline is created doing software blurring of the texture so the
shadow spec blur parameter should be scaled accordingly with the texture scaling
otherwise we won't take enough pixels in account creating stronger shadows.
st: Use scaled surfaces for creating cairo background shadows
Create the surfaces for background shadows at scaled sizes and then draw on them
using logical coordinates, by setting the surface device scale accordingly.
Use the said surface scale when generating the actual shadow cairo pattern
but in such case, to reduce the number of code changes, is better to work in
absolute coordinates, and to do so:
1) Create a temporary shadow-spec copy with scaled values to absolute sizes
2) Invert the scaling on the shadow matrix
3) Do the actual painting in absolute coordinates
4) Set the shadow matrix scaling back to the logical coordinates.
Finally scale down the created shadow pattern surface size when painting it,
applying again a reverse scale to the matrix.
st-theme-node: Paint elements in resource-scale scaled surfaces
Pass resource-scale to drawing phase, and use it to create texture
surfaces scaled with the widget current scaling.
Also redraw by default widgets when the resource scale changes.
Jonas Ådahl [Thu, 26 Oct 2017 09:15:46 +0000 (11:15 +0200)]
st-shadow: Ceil size before comparing with texture
A fractional resource scale would mean we never use the fast path for
creating the shadow, because we'd cast the int to a float before
comparing, which would never match.
Instead compare the expected texture size with the source texture, to
actually potentially trigger the fast path.
Jonas Ådahl [Fri, 20 Oct 2017 04:10:58 +0000 (06:10 +0200)]
st-scroll-view-fade: Include outer bound of pixel on border
The fade shader will draw the fade effect up until the border pixel. If
we set the bottom right coordinate to the outer edge of the pixel we
might end up not drawing the fade effect on all of the pixels. This
could for example happen if one logical pixel (clutter stage pixel)
consists of more than one physical pixel.
Jonas Ådahl [Thu, 11 May 2017 04:30:04 +0000 (06:30 +0200)]
st-widget: Introduce widget resource scale
This commit makes StWidget manage the scale of which its associated
resources should be multiplied with. The resource scale is calculated
by clutter, and is retrieved by clutter_actor_get_resource_scale(). Due
to the resource scale not always being available, the getter may fail,
and the actual widget that draws the content will have to deal with
this situation.
As the resource scale depends on where on the stage the widget is drawn,
the resource scale will in general be available once the widget is
mapped.
Florian Müllner [Thu, 28 Feb 2019 18:35:01 +0000 (19:35 +0100)]
build: Bump gjs requirement
While we don't actually require a more recent version at build time,
we do need the latest stable version at runtime. There's no strong
reason for making that differentiation, so bump the requirement.
Robert Mader [Tue, 26 Feb 2019 20:06:20 +0000 (21:06 +0100)]
na-tray-manager: Use gdk_screen_get_default() and gdk_x11_get_default_screen()
instead of explicit screen arguments and `gdk_screen_get_number()`, as nowadays there
is always only one screen. This silences some deprecation warnings and removes
deprecated API.
Florian Müllner [Wed, 13 Feb 2019 04:49:37 +0000 (05:49 +0100)]
ci: Use custom image for JS checks
Running dnf to update and install additional packages every time
the job is executed slows down the CI pipeline. Avoid this by
using another custom images for JS source checks.
In addition to the js shell we use for the existing syntax check,
also include eslint for future jobs and some extension-specific
tooling to make the image more useful to extension authors.
Florian Müllner [Tue, 12 Feb 2019 16:53:42 +0000 (17:53 +0100)]
ci: Add build stage
So far we are only performing a basic syntax check on javascript
sources; it's time to test the C code as well. As mutter is tightly
coupled, we bite the bullet and build it as well, either using a
matching branch (if it exists), or current master.
Florian Müllner [Mon, 25 Feb 2019 22:31:45 +0000 (23:31 +0100)]
aggregateLayout: Fix natural width computation
Ouch, this went unnoticed for a long time: As the minimum size of menu
items is generally small (because its label can be ellipsized), we are
requesting the unellipsized width of the last "size child" instead of
the widest one.
Andrea Azzarone [Wed, 18 Jul 2018 18:26:44 +0000 (20:26 +0200)]
shellDBus: Add grabFlags parameter
Add an grabFlags parameter to the GrabAccelerator and GrabAccelerators dbus
methods. This will allow e.g. Gnome Settings Daemon to create shortcuts that
should discard key-repeated events.
Jonas Ådahl [Wed, 13 Feb 2019 19:34:07 +0000 (20:34 +0100)]
gitlab-ci.yml: Add check for issue or MR URL
This adds a pipeline stage for merge requests that checks that the
commit message contains an URL to either a issue or a merge request.
This means that for merge requests without corresponding issues will
always fail initially, as the merge request URL is not known until after
it is created. This is still arguably better than accidentally merging
merge requests without URLs.
Taken from https://gitlab.gnome.org/GNOME/mutter/merge_requests/440.